UNIT 06ART 135JEFFREY WINTHEISERONE OF ONE · SERIES DGNHP220FUNCTIONROOM TONEOnce each turn, look at what the table is holding andkeep your turn.1STRIKETHROUGH202FULL STOP40If you looked this turn, this does 20 more.WEAK SALT×2RESIST INK−30WITHDRAW 2DGN 135diagonals.funGRAIL
UNIT 01ART 136RUSS PRICEUNDATED · SERIES DGNHP100FUNCTIONSIGN HEREOnce each turn, call a name. If the table has it, 30and the table is exposed.1FINGER SNAP202SWALLOW THE KEY40If you peeked this turn, this does 20 more.WEAK NOISE×2RESIST INK−20WITHDRAW 3DGN 136diagonals.funCOMMON
UNIT 01ART 137ADELINE REMPELSHELF WORN · SERIES DGNHP110FUNCTIONLOST RECEIPTOnce each turn, pin the table down. Withdraw is offfor 1 turn. Costs nothing.1COASTER FLIP202ALPHABETIZE THE SEA30If a name left your mouth this turn, this does20 more.WEAK PAPER×2RESIST MIND−20WITHDRAW 2DGN 137diagonals.funCOMMON